WebGLRenderingContext: getError() method

Note: This feature is available in Web Workers.

The WebGLRenderingContext.getError() method of the WebGL API returns error information.

Syntax

js
getError()

Parameters

None.

Return value

ConstantDescription
gl.NO_ERRORNo error has been recorded. The value of this constant is 0.
gl.INVALID_ENUMAn unacceptable value has been specified for an enumerated argument. The command is ignored and the error flag is set.
gl.INVALID_VALUEA numeric argument is out of range. The command is ignored and the error flag is set.
gl.INVALID_OPERATIONThe specified command is not allowed for the current state. The command is ignored and the error flag is set.
gl.INVALID_FRAMEBUFFER_OPERATIONThe currently bound framebuffer is not framebuffer complete when trying to render to or to read from it.
gl.OUT_OF_MEMORYNot enough memory is left to execute the command.
gl.CONTEXT_LOST_WEBGLIf the WebGL context is lost, this error is returned on the first call to getError. Afterwards and until the context has been restored, it returns gl.NO_ERROR.

Examples

js
gl.getError(); // gl.NO_ERROR (0)

gl.enable(gl.FOOBAR);
gl.getError(); // gl.INVALID_ENUM;

Specifications

See also