Note: This feature is available in Web Workers.
The WebGLRenderingContext.getShaderInfoLog returns the information log for the specified WebGLShader object. It contains warnings, debugging and compile information.
getShaderInfoLog(shader)shaderA WebGLShader to query.
A string that contains diagnostic messages, warning messages, and other information about the last compile operation. When a WebGLShader object is initially created, its information log will be a string of length 0.
/* load shader source code. */
gl.shaderSource(shader, shaderCode);
/* compile shader source code. */
gl.compileShader(shader);
const message = gl.getShaderInfoLog(shader);
if (message.length > 0) {
/* message may be an error or a warning */
throw message;
}WebGLRenderingContext.getShaderParameter() – used with gl.COMPILE_STATUS to check for a failed compile.WebGLRenderingContext.getError()