Note: This feature is available in Web Workers.
The WebGLRenderingContext.isEnabled() method of the WebGL API tests whether a specific WebGL capability is enabled or not for this context.
By default, all capabilities except gl.DITHER are disabled.
isEnabled(cap)capA GLenum specifying which WebGL capability to test. Possible values:Constant Description gl.BLENDBlending of the computed fragment color values. See WebGLRenderingContext.blendFunc().gl.CULL_FACECulling of polygons. See WebGLRenderingContext.cullFace().gl.DEPTH_TESTDepth comparisons and updates to the depth buffer. See WebGLRenderingContext.depthFunc().gl.DITHERDithering of color components before they get written to the color buffer. gl.POLYGON_OFFSET_FILLAdding an offset to depth values of polygon's fragments. See WebGLRenderingContext.polygonOffset().gl.SAMPLE_ALPHA_TO_COVERAGEComputation of a temporary coverage value determined by the alpha value. gl.SAMPLE_COVERAGEANDing the fragment's coverage with the temporary coverage value. See WebGLRenderingContext.sampleCoverage().gl.SCISSOR_TESTScissor test that discards fragments that are outside of the scissor rectangle. See WebGLRenderingContext.scissor().gl.STENCIL_TESTStencil testing and updates to the stencil buffer. See WebGLRenderingContext.stencilFunc().
When using a WebGL 2 context, the following values are available additionally:Constant Description gl.RASTERIZER_DISCARDPrimitives are discarded immediately before the rasterization stage, but after the optional transform feedback stage. gl.clear() commands are ignored.
A GLboolean indicating if the capability cap is enabled (true), or not (false).
gl.isEnabled(gl.STENCIL_TEST);
// falseTo activate or deactivate a specific capability, use the WebGLRenderingContext.enable() and WebGLRenderingContext.disable() methods:
gl.enable(gl.STENCIL_TEST);
gl.disable(gl.STENCIL_TEST);