WebGLRenderingContext: isEnabled() method

Note: This feature is available in Web Workers.

The WebGLRenderingContext.isEnabled() method of the WebGL API tests whether a specific WebGL capability is enabled or not for this context.

By default, all capabilities except gl.DITHER are disabled.

Syntax

js
isEnabled(cap)

Parameters

cap

A GLenum specifying which WebGL capability to test. Possible values:

ConstantDescription
gl.BLENDBlending of the computed fragment color values. See WebGLRenderingContext.blendFunc().
gl.CULL_FACECulling of polygons. See WebGLRenderingContext.cullFace().
gl.DEPTH_TESTDepth comparisons and updates to the depth buffer. See WebGLRenderingContext.depthFunc().
gl.DITHERDithering of color components before they get written to the color buffer.
gl.POLYGON_OFFSET_FILLAdding an offset to depth values of polygon's fragments. See WebGLRenderingContext.polygonOffset().
gl.SAMPLE_ALPHA_TO_COVERAGEComputation of a temporary coverage value determined by the alpha value.
gl.SAMPLE_COVERAGEANDing the fragment's coverage with the temporary coverage value. See WebGLRenderingContext.sampleCoverage().
gl.SCISSOR_TESTScissor test that discards fragments that are outside of the scissor rectangle. See WebGLRenderingContext.scissor().
gl.STENCIL_TESTStencil testing and updates to the stencil buffer. See WebGLRenderingContext.stencilFunc().

When using a WebGL 2 context, the following values are available additionally:

ConstantDescription
gl.RASTERIZER_DISCARDPrimitives are discarded immediately before the rasterization stage, but after the optional transform feedback stage. gl.clear() commands are ignored.

Return value

A GLboolean indicating if the capability cap is enabled (true), or not (false).

Examples

js
gl.isEnabled(gl.STENCIL_TEST);
// false

To activate or deactivate a specific capability, use the WebGLRenderingContext.enable() and WebGLRenderingContext.disable() methods:

js
gl.enable(gl.STENCIL_TEST);
gl.disable(gl.STENCIL_TEST);

Specifications

See also