Note: This feature is available in Web Workers.
The WebGLRenderingContext interface's linkProgram() method links a given WebGLProgram, completing the process of preparing the GPU code for the program's fragment and vertex shaders.
linkProgram(program)programThe WebGLProgram to link.
None (undefined).
const program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
const info = gl.getProgramInfoLog(program);
throw new Error(`Could not compile WebGL program. \n\n${info}`);
}