Note: This feature is available in Web Workers.
The WebGLRenderingContext.scissor() method of the WebGL API sets a scissor box, which limits the drawing to a specified rectangle.
scissor(x, y, width, height)xA GLint specifying the horizontal coordinate for the lower left corner of the box. Default value: 0.
yA GLint specifying the vertical coordinate for the lower left corner of the box. Default value: 0.
widthA non-negative GLsizei specifying the width of the scissor box. Default value: width of the canvas.
heightA non-negative GLsizei specifying the height of the scissor box. Default value: height of the canvas.
None (undefined).
If either width or height is a negative value, a gl.INVALID_VALUE error is thrown.
When the scissor test is enabled, only pixels within the scissor box can be modified by drawing commands.
// turn on scissor test
gl.enable(gl.SCISSOR_TEST);
// set the scissor rectangle
gl.scissor(x, y, width, height);
// execute drawing commands in the scissor box (e.g. clear)
// turn off scissor test again
gl.disable(gl.SCISSOR_TEST);To get the current scissor box dimensions, query the SCISSOR_BOX constant which returns an Int32Array.
gl.scissor(0, 0, 200, 200);
gl.getParameter(gl.SCISSOR_BOX);
// Int32Array[0, 0, 200, 200]