Note: This feature is available in Web Workers.
The WebGLVertexArrayObject interface is part of the WebGL 2 API, represents vertex array objects (VAOs) pointing to vertex array data, and provides names for different sets of vertex data.
When working with WebGLVertexArrayObject objects, the following methods are useful:
WebGL2RenderingContext.createVertexArray()WebGL2RenderingContext.deleteVertexArray()WebGL2RenderingContext.isVertexArray()WebGL2RenderingContext.bindVertexArray()Note: The OES_vertex_array_object extension allows you to use vertex array objects in a WebGL 1 context.
const vao = gl.createVertexArray();
gl.bindVertexArray(vao);
// …
// calls to bindBuffer or vertexAttribPointer
// which will be "recorded" in the VAO
// …