Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The getDepthInformation() method of the XRWebGLBinding interface returns an XRWebGLDepthInformation object containing WebGL depth information.
getDepthInformation(view)viewAn XRView object obtained from a viewer pose.
An XRWebGLDepthInformation object.
NotSupportedError DOMExceptionThrown if "depth-sensing" is not in the list of enabled features for this XRSession.
InvalidStateError DOMExceptionThrown if the XRFrame is not active nor animated. Obtaining depth information is only valid within the requestAnimationFrame() callback.
InvalidStateError DOMExceptionThrown if the session's depthUsage is not "gpu-optimized".
const canvasElement = document.querySelector(".output-canvas");
const gl = canvasElement.getContext("webgl");
await gl.makeXRCompatible();
// Make sure to request a session with depth-sensing enabled
const session = navigator.xr.requestSession("immersive-ar", {
requiredFeatures: ["depth-sensing"],
depthSensing: {
usagePreference: ["gpu-optimized"],
formatPreference: ["luminance-alpha"],
},
});
const glBinding = new XRWebGLBinding(session, gl);
// …
// Obtain depth information in an active and animated frame
function rafCallback(time, frame) {
session.requestAnimationFrame(rafCallback);
const pose = frame.getViewerPose(referenceSpace);
if (pose) {
for (const view of pose.views) {
const depthInformation = glBinding.getDepthInformation(view);
if (depthInformation) {
// Do something with the depth information
// gl.bindTexture(gl.TEXTURE_2D, depthInformation.texture);
// …
}
}
}
}