The Math.atan2() static method returns the angle in the plane (in radians) between the positive x-axis and the ray from (0, 0) to the point (x, y), for Math.atan2(y, x).
function calcAngleDegrees(x, y) {
return (Math.atan2(y, x) * 180) / Math.PI;
}
console.log(calcAngleDegrees(5, 5));
// Expected output: 45
console.log(calcAngleDegrees(10, 10));
// Expected output: 45
console.log(calcAngleDegrees(0, 10));
// Expected output: 90Math.atan2(y, x)yThe y coordinate of the point.
xThe x coordinate of the point.
The angle in radians (between -π and π, inclusive) between the positive x-axis and the ray from (0, 0) to the point (x, y).
The Math.atan2() method measures the counterclockwise angle θ, in radians, between the positive x-axis and the point (x, y). Note that the arguments to this function pass the y-coordinate first and the x-coordinate second.

Math.atan2() is passed separate x and y arguments, while Math.atan() is passed the ratio of those two arguments. Math.atan2(y, x) differs from Math.atan(y / x) in the following cases:xyMath.atan2(y, x)Math.atan(y / x)InfinityInfinityπ / 4 NaNInfinity-Infinity-π / 4 NaN-InfinityInfinity3π / 4 NaN-Infinity-Infinity-3π / 4 NaN0 0 0 NaN0 -0 -0 NaN< 0 (including -0)0 π 0 < 0 (including -0)-0 -π 0 -Infinity> 0 π -0 -0 > 0 π / 2 -π / 2 -Infinity< 0 -π 0 -0 < 0 -π / 2 π / 2
In addition, for points in the second and third quadrants (x < 0), Math.atan2() would output an angle less than or greater than .
Because atan2() is a static method of Math, you always use it as Math.atan2(), rather than as a method of a Math object you created (Math is not a constructor).
Math.atan2(90, 15); // 1.4056476493802699
Math.atan2(15, 90); // 0.16514867741462683The following script prints all inputs that produce a difference between Math.atan2(y, x) and Math.atan(y / x).
const formattedNumbers = new Map([
[-Math.PI, "-π"],
[(-3 * Math.PI) / 4, "-3π/4"],
[-Math.PI / 2, "-π/2"],
[-Math.PI / 4, "-π/4"],
[Math.PI / 4, "π/4"],
[Math.PI / 2, "π/2"],
[(3 * Math.PI) / 4, "3π/4"],
[Math.PI, "π"],
[-Infinity, "-∞"],
[Infinity, "∞"],
]);
function format(template, ...args) {
return String.raw(
{ raw: template },
...args.map((num) =>
(Object.is(num, -0)
? "-0"
: (formattedNumbers.get(num) ?? String(num))
).padEnd(5),
),
);
}
console.log(`| x | y | atan2 | atan |
|-------|-------|-------|-------|`);
for (const x of [-Infinity, -1, -0, 0, 1, Infinity]) {
for (const y of [-Infinity, -1, -0, 0, 1, Infinity]) {
const atan2 = Math.atan2(y, x);
const atan = Math.atan(y / x);
if (!Object.is(atan2, atan)) {
console.log(format`| ${x} | ${y} | ${atan2} | ${atan} |`);
}
}
}The output is:
| x | y | atan2 | atan | |-------|-------|-------|-------| | -∞ | -∞ | -3π/4 | NaN | | -∞ | -1 | -π | 0 | | -∞ | -0 | -π | 0 | | -∞ | 0 | π | -0 | | -∞ | 1 | π | -0 | | -∞ | ∞ | 3π/4 | NaN | | -1 | -∞ | -π/2 | π/2 | | -1 | -1 | -3π/4 | π/4 | | -1 | -0 | -π | 0 | | -1 | 0 | π | -0 | | -1 | 1 | 3π/4 | -π/4 | | -1 | ∞ | π/2 | -π/2 | | -0 | -∞ | -π/2 | π/2 | | -0 | -1 | -π/2 | π/2 | | -0 | -0 | -π | NaN | | -0 | 0 | π | NaN | | -0 | 1 | π/2 | -π/2 | | -0 | ∞ | π/2 | -π/2 | | 0 | -0 | -0 | NaN | | 0 | 0 | 0 | NaN | | ∞ | -∞ | -π/4 | NaN | | ∞ | ∞ | π/4 | NaN |