The Uint8ClampedArray() constructor creates Uint8ClampedArray objects. The contents are initialized to 0 unless initialization data is explicitly provided.
new Uint8ClampedArray()
new Uint8ClampedArray(length)
new Uint8ClampedArray(typedArray)
new Uint8ClampedArray(object)
new Uint8ClampedArray(buffer)
new Uint8ClampedArray(buffer, byteOffset)
new Uint8ClampedArray(buffer, byteOffset, length)Note: Uint8ClampedArray() can only be constructed with new. Attempting to call it without new throws a TypeError.
See TypedArray.
See TypedArray.
// From a length
const uint8c = new Uint8ClampedArray(2);
uint8c[0] = 42;
uint8c[1] = 1337;
console.log(uint8c[0]); // 42
console.log(uint8c[1]); // 255 (clamped)
console.log(uint8c.length); // 2
console.log(uint8c.BYTES_PER_ELEMENT); // 1
// From an array
const x = new Uint8ClampedArray([21, 31]);
console.log(x[1]); // 31
// From another TypedArray
const y = new Uint8ClampedArray(x);
console.log(y[0]); // 21
// From an ArrayBuffer
const buffer = new ArrayBuffer(8);
const z = new Uint8ClampedArray(buffer, 1, 4);
console.log(z.byteOffset); // 1
// From an iterable
const iterable = (function* () {
yield* [1, 2, 3];
})();
const uint8cFromIterable = new Uint8ClampedArray(iterable);
console.log(uint8cFromIterable);
// Uint8ClampedArray [1, 2, 3]